OCR GCSE (J277) SLR 2.2 The use of data types and casting

Through the example of a “beat that dice” game, this video explains how variables are stored in memory and how their data type can be changed using keywords for casting. At the end of the course, it is recommended to watch the videos in 2.6 Data representation to understand how numbers and characters are stored in computer systems, and therefore why casting becomes necessary in programming.